Playtest Feedback and Boss Area Design
Level 1v2 Playtest Feedback and Boss Area Design 12/9/24 Mason E. Barravecchia Playtest Feedback for Level 1v2 How Did the Changes in Your Level Help with This Version? The changes I implemented in Level 1 v2 aimed to improve enemy combat feel and puzzles. Specifically, I wanted to create a feeling where the player is challenged, but can still see the end goal to keep up their motivation throughout the level. I added more enemies and parkour I added more areas to explore I added more doors to unlock and more parkour due to the positive feedback I recieved These updates made a significant impact by enhancing the player flow and general enjoyability of my level. What Mechanics Were Implemented Well and Why? Some mechanics in this version worked particularly well, such as: Doors and Switches: I used doors and switches to teach the player how to progress to new unexplored areas. Parkour Ruins: I used Parkour areas to help entertain the player while posing a challenge to overcom...